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Imperia Online 'Age of Conquest' takes you to a world that exists right before the age of gunpowder. This is the world of sharp blade, long bow and war horses. A time of political intrigues, huge medieval field battles, Fortress sieges with catapults and trebuchets, heavy knights wiping entire armies, pillages upon the civil population, thousands of soldiers dying in one battle. A time of legendary war lords, crushing rich and economically advanced kingdoms. A time of powerful alliances, fighting each other for total world domination. Play with and against real people! Welcome to a medieval world way beyond your wildest dreams!
The Empire is waiting for you!
Location
You are located on a huge continent with room for more than 40 000 Empires, which don't begin their development on equal terms, due to being managed by two different races - Imperians and Nomads. Each of them has its privileges and minuses, predisposing certain game style - defensive, farmer style, or offensive, military orientated. When you register, you can chose which race to join, considering carefully the game style that's able to give you much more satisfaction and success.
Each Empire has a total of 19 available provinces, ready to be: attacked (Fortress siege), turned into vassals or annexed.
No player can control foreign provinces. The only right he has is to attack them, destroying the Fortress, or pillage them, slaughtering civil population. Researches and the rest of the buildings cannot be destroyed or taken away.
Besides the territories of your own Empire, those on the Imperial Map, you dispose of spots on the Global Map, equally accessible for everyone, but with different destinations:
- For foundation of Colonies - the most numerable spots, randomly located and intended for colonizing by an individual player.
- For building an Alliance Castle and establishing an Alliance expansion of cultural and military influence all over the Global Map. These spots' number is limited. They are hard to conquer, control and protect from the enemies.
- För konstruktion av Samlingsplats som samlar alla alliansarméer och fungerar som en startposition i militära uppdrag.
Initial Empire
Each player starts the era with one annexed province with its respective village, which can be seen in details by passing with the mouse through all the buildings.
Fortress - the most important building in the province.
The attacker needs to bring the Fortress walls down to get your resources.
Archers can be garrisoned in. While garrisoned, they inflict 3 times more damage to attacking armies than usual.
Each Fortress level grants 10% resource production bonus in the province.
If destroyed, it can be repaired for 1/3 of its price in stone.
Houses
Raise population limit.
Extremely important buildings, given the fact that population produces all the resources in the Empire and, the more population you have, the more hired villagers there will be, ergo, more resources available.
Available only for the Imperians. Nomads' population limit is fixed and is not allowed to be exceeded except by activating Premium.
Farms
Decrease the population losses due to shortage of food.
Lumber mill
Turns raw wood into a building material - used a lot in building constructions, researches and army recruitment.
More people hired in it - more resources produced.
Iron Mine
Iron is crucial for Army's military preparation and for most of the military Researches.
Has a difficult extraction and requires more workers to be hired.
Stone Quarry
Hired workers here produce stone - base material for building Fortresses.
Stadshus
Här kan du se den aktuella statusen för alla byggnader och forskningar liksom aktivera de som redan är färdiga.
Universitet
Visar alla ekonomiska och militära forskningar, deras uppgraderade nivåer, resurs som krävs för aktivering av nästa nivå och den tid som behövs för att samla respektive resurs och tillåter påbörja de undersökningar som har tillgängling resurs.
Tavern
Här kan du spela Lyckospelet genom att köpa biljetter och vinna guld, du kan också spela (Knekt och högre, roulett och black jack) och prova lyckan (och ditt guld) mot gästgivaren.
Bank
There are 3 credit types: small, medium and large. Their accessibility depends on Banking levels (every following level makes the following credit of the 3 steps scale available, i.e. if you have 3 levels of Banking, you can take even big credit).
Each level of Banking, after the 4th one, accrues 1% interest per 24 hours on the gold that is stocked in the capital's Treasury. Maximum level - 14. Maximum interest for 24h - 3 000 000 (125 000 per hour).
Market
All the trading is conducted here.
To buy something it has to be offered by another player.
The offer lasts for 48 hours and it will show up on the market between 5 and 10 minutes after posting it.
The top 5 offers for each resource are always shown in the 'Buy resources' menu.
After it expires, the offer is returned to the owner in the province it has been posted from.
For posting an offer a fixed 10% commission is taken.
Base commission is 20% but it can be reduced by researching Trade. Each level, after the first one, decreases the trade commission by 2% per level. Maximum level of Trade - 11.
Marknaden är tillgänglig för konstruktion i alla provinser.
Den styr antalet erbjudanden en spelare kan släppa ut samtidigt och deras maximala storlek. Varje nivå ökar antalet erbjudanden med 1 och 2 gånger deras maximala storlek, gentemot den tidigare nivån, när basen är 2000. Kapacitetmängden av alla Marknader i alla provinser definierar mängden resurser som kan läggas ut på marknaden endast när imperiet inte är under attack. Under attack marknadsgränsen och kapaciteten är strikt individuell för varje provins.
Depot Station
Transports resources between annexed provinces.
Activating Premium doubles all Depot stations' capacities.
Barracks
Army recruiting center.
Temple
Population's religious refuge.
Generates Happiness every 24 hours.
Town Square
Provides space for organization of festivals, which increases, single time or gradually, the population Happiness in the respective province. Each level enhances Festivals' Happiness effect by 1 for the small and 2 for the big one. Maximum level - 10.
One festival of each type is allowed per 24 hours.
Fortress - the most important building in the province.
The attacker needs to bring the Fortress walls down to get your resources.
Archers can be garrisoned in. While garrisoned, they inflict 3 times more damage to attacking armies than usual.
Each Fortress level grants 10% resource production bonus in the province.
If destroyed, it can be repaired for 1/3 of its price in stone.
Houses
Raise population limit.
Extremely important buildings, given the fact that population produces all the resources in the Empire and, the more population you have, the more hired villagers there will be, ergo, more resources available.
Available only for the Imperians. Nomads' population limit is fixed and is not allowed to be exceeded except by activating Premium.
Farms
Decrease the population losses due to shortage of food.
Lumber mill
Turns raw wood into a building material - used a lot in building constructions, researches and army recruitment.
More people hired in it - more resources produced.
Iron Mine
Iron is crucial for Army's military preparation and for most of the military Researches.
Has a difficult extraction and requires more workers to be hired.
Stone Quarry
Hired workers here produce stone - base material for building Fortresses.
Stadshus
Här kan du se den aktuella statusen för alla byggnader och forskningar liksom aktivera de som redan är färdiga.
Universitet
Visar alla ekonomiska och militära forskningar, deras uppgraderade nivåer, resurs som krävs för aktivering av nästa nivå och den tid som behövs för att samla respektive resurs och tillåter påbörja de undersökningar som har tillgängling resurs.
Tavern
Här kan du spela Lyckospelet genom att köpa biljetter och vinna guld, du kan också spela (Knekt och högre, roulett och black jack) och prova lyckan (och ditt guld) mot gästgivaren.
Bank
There are 3 credit types: small, medium and large. Their accessibility depends on Banking levels (every following level makes the following credit of the 3 steps scale available, i.e. if you have 3 levels of Banking, you can take even big credit).
Each level of Banking, after the 4th one, accrues 1% interest per 24 hours on the gold that is stocked in the capital's Treasury. Maximum level - 14. Maximum interest for 24h - 3 000 000 (125 000 per hour).
Market
All the trading is conducted here.
To buy something it has to be offered by another player.
The offer lasts for 48 hours and it will show up on the market between 5 and 10 minutes after posting it.
The top 5 offers for each resource are always shown in the 'Buy resources' menu.
After it expires, the offer is returned to the owner in the province it has been posted from.
For posting an offer a fixed 10% commission is taken.
Base commission is 20% but it can be reduced by researching Trade. Each level, after the first one, decreases the trade commission by 2% per level. Maximum level of Trade - 11.
Marknaden är tillgänglig för konstruktion i alla provinser.
Den styr antalet erbjudanden en spelare kan släppa ut samtidigt och deras maximala storlek. Varje nivå ökar antalet erbjudanden med 1 och 2 gånger deras maximala storlek, gentemot den tidigare nivån, när basen är 2000. Kapacitetmängden av alla Marknader i alla provinser definierar mängden resurser som kan läggas ut på marknaden endast när imperiet inte är under attack. Under attack marknadsgränsen och kapaciteten är strikt individuell för varje provins.
Depot Station
Transports resources between annexed provinces.
Activating Premium doubles all Depot stations' capacities.
Barracks
Army recruiting center.
Temple
Population's religious refuge.
Generates Happiness every 24 hours.
Town Square
Provides space for organization of festivals, which increases, single time or gradually, the population Happiness in the respective province. Each level enhances Festivals' Happiness effect by 1 for the small and 2 for the big one. Maximum level - 10.
One festival of each type is allowed per 24 hours.
Första steg
- Keep your population increasing, by building Houses. Try not to reach this limit, because that way population growth is blocked completely.
- Decrease the population losses due to shortage of food, by building Farms.
- Initially, build at least 5-6 levels of Lumber Mills.
- Hire all your workers to produce wood.
- Exact a tax from the working population. It would be reasonable not to start with a very high tax rate, as it will have an immediate negative impact on your population Happiness in an initial stage of Empire's development when taking the necessary measures for increasing the Happiness is too hard to afford.
- After you've built 4th level Houses, start level 1 Fortress.
- Fortress 1 leads to University 1 and then - Architecture 1. These two researches are crucial, given the fact they decrease construction price and time of researches and buildings, respectively.
- Research first Trade level, so that you could use the yet small amounts of available resources in a flexible and optimal way.
Bli Översättare!
Imperia Online team is looking for translators for all languages. If you would like to see the game in your language or you think the current translation needs to be corrected contact us!
All interested players need to send an e-mail to support@imperialsupport.org with answers to these questions:
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E-mail:
ICQ/SKYPE/MSN:
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(server time or your local time - needs to be clarified)
To be approved you need to have an ICQ/SKYPE/MSN on which we can reach you! We need to be able to stay in contact with translators because we have a constant need for translating small texts and messages every time we make a change in the rules or add new content.
Should we approve your candidacy, you will receive a letter with access details for our translation tool on the postal address you have provided.